
Sean C
Strong art, animation, and music all give a good first impression, but even before I finished act 1 (maybe 1 hour in) I felt the gameplay becoming boring. Like many others have stated, combat has no choice or active engagement. It might as well be an idle game. Maybe complexity is added later, but the gameplay feels so stale so quickly that I didn't slog through to finish act 2 when it looked more modes unlocked.
5 people found this review helpful

Mate Toth
It's a pretty decent game with nice graphics, character design and complex skills. Half of the content can be skipped which helps to speed up progress. Only downside is the full recharge time of the whatever to progress and farm is 30 some hours which is ridiculous. You can progress story or spend the whatever to upgrade a skill per day, level up a bit per day, have some money per day, you got what I mean. You can do one small step forward per day. Definitely worth trying but slow progress.
3 people found this review helpful

Davaughn Baylis
As it is now, I can't give Anchor Panic higher than 2 stars. It's pretty good for what it's trying to do, but there's one overarching issue that I have that, if not addressed, will kill the game for me, and that is the RES system. Everything important in this game costs RES, and you can put in so much and get so little in return. I can deal with the abrupt difficulty spikes, the half-decent story mode, and the garbage pity system. It's a grind game. Let me grind w/o burning premium resources.
2 people found this review helpful